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Life After Tranzfuser: Mochi Mode

“Since we won the competition Mochi Mode has come on leaps and bounds. We’ve continued work on our first game Moo Moo Move and are nearing its completion – we’re talking with a publisher to set a release date in the near future.”

Creative Industries Sector Deal

“The UK Games Fund and Tranzfuser projects both feature in the paper with detail on increased government support; additional funding of £0.5m will be provided in 2018/19 and, as announced in the Budget, the government will provide an additional £1m to extend the programmes until 2020.”

Life after Tranzfuser

Shuttershade Studios (one of the two Tranzfuser 2017 competition winners) are busy working on the game they impressed the judges with at EGX, Hyper Party VR. We caught up with Marcus Nichols, Lead Designer, to find out what’s been happening since Tranzfuser 2017 and what advice they’d give to this year’s teams.

Funded Company Announces Game

“For a tiny developer like Quite Fresh, the support from the UK Games Fund was what made it possible to aim that much higher with a complex and content-heavy project like Void Tyrant. With the support it was possible to spend time fine-tuning and iterating on the design early on, and also to really dive into the pre-production and create an interesting world.”

Tranzfuser 2018 Opens

“Tranzfuser is not just about giving talented people a shot at turning their dreams into a reality. By benefitting from grants, peer to peer interaction, business experience and the support of our excellent universities and creative agencies, we are investing in the next generation of video game developers and the future of our thriving creative industries.”

Fourth Round of Funding Announced

“With a proven track record in supporting early stage games development, I hope this new round of the UK Games Fund can help nurture more blockbuster British video games.”

Funded project Lost Words wins more awards

“Lost Words continues to impress the critics, attracting accolades in some of the most competitive environments. We’re proud to have helped support the team behind the game and delighted to have them as part of our growing community.”

Tranzfuser Documentary Screening

“Watching the Tranzfuser story unfold on the big screen was quite an experience! It brought the competition to life again and we were able to re-live the ups and downs of the teams’ experiences during Tranzfuser.”

Graduate game developers win Government grants

“All of the teams worked hard after securing their place on Tranzfuser 2017. Each of the 23 teams has put in a huge effort and each has benefitted significantly from real-world learning throughout. The winning teams are the ones that best managed the scope of their projects, had a shared creative objective across the team and better understood the target audience for their particular games.”