“Our network of Local Hubs for this year’s competition is the broadest spread across the UK we’ve seen to date. Talented teams of graduate games developers are in the unique position of working with and benefiting from the wealth of expertise at each of the Local Hubs. Every year the bar is raised by the teams and we’re anticipating Tranzfuser 2018 to be another outstanding year.”
“The Pitch Development Programme fills an important gap in our offering, supporting promising teams that need an alternative option to pitching straight in for one of our regular UK Games Fund grants. We were delighted to see how many applicants self-selected this route.”
“During the competition I am in continued contact with the teams; I’m the go-to person for any and all questions relating to the mechanism of the competition. I also work closely with our network of Local Hubs (universities, enterprise hubs, etc.). I guess you could say the main thrust of my job is staying on top of everything that’s going on and keeping track of teams / hubs / events.”
The number and quality of applications to the latest round of the UK Games Fund, including the new Pitch Development Programme offering, has once again been high.
“Since we won the competition Mochi Mode has come on leaps and bounds. We’ve continued work on our first game Moo Moo Move and are nearing its completion – we’re talking with a publisher to set a release date in the near future.”
“The UK Games Fund and Tranzfuser projects both feature in the paper with detail on increased government support; additional funding of £0.5m will be provided in 2018/19 and, as announced in the Budget, the government will provide an additional £1m to extend the programmes until 2020.”
Shuttershade Studios (one of the two Tranzfuser 2017 competition winners) are busy working on the game they impressed the judges with at EGX, Hyper Party VR. We caught up with Marcus Nichols, Lead Designer, to find out what’s been happening since Tranzfuser 2017 and what advice they’d give to this year’s teams.
“For a tiny developer like Quite Fresh, the support from the UK Games Fund was what made it possible to aim that much higher with a complex and content-heavy project like Void Tyrant. With the support it was possible to spend time fine-tuning and iterating on the design early on, and also to really dive into the pre-production and create an interesting world.”
“Tranzfuser is not just about giving talented people a shot at turning their dreams into a reality. By benefitting from grants, peer to peer interaction, business experience and the support of our excellent universities and creative agencies, we are investing in the next generation of video game developers and the future of our thriving creative industries.”
“With a proven track record in supporting early stage games development, I hope this new round of the UK Games Fund can help nurture more blockbuster British video games.”