“These awards recognise the best in new British games development talent and are a great way to highlight the variety and depth of new games being made in the UK.”
With the competition now nearly at the half way point, teams were fully equipped to fairly rate their Hubs. The winner will be decided by the UK Games Talent and Finance team.
“We feel super honoured to have been chosen from a selection of amazing teams to represent our hub in Tranzfuser 2019!”
“The game jam was an amazing experience for our team. We had new members and it really acted like a perfect team building exercise and over the course of the weekend, our communication and teamwork improved tenfold!”
“Our cohort of Local Hubs for this year’s competition is yet again a geographically diverse network of enthusiastic and supportive centres for our teams to work with.”
53% of our Round 4 companies plan to create additional PAYE posts within their companies in the next 12 months with another 20% already having added PAYE roles to their studios.
Jamfuser is a new game jam aimed primarily at would-be Tranzfuser 2019 applicants. Scheduled to take place in March, the 72 hour game jam will run online and encourages teams to come together (whether remotely or not) to produce a playable demo in just 3 days. Jamfuser organisers will put a selection of themes around which the game jam will be based out to vote amongst teams that have registered to take part.
“Over the past three years Tranzfuser has been identifying and supporting the UK’s next top video game developers to turn their original and innovative ideas into a reality. Congratulations to Mujo Games and all the teams from Tranzfuser 2018.”
Judging took place at DC Thomson’s London office on Fleet Street and judges included, Dr Jo Twist (CEO of Ukie), Richard Leinfellner (lecturer at Goldsmiths University), Haydn Taylor (writer for Games Industry Biz), Andy Williams (DC Thomson Media) and Paddy Burns (co-founder of 4J Studios).
“We’re delighted to once again partner with the organisers of EGX, Gamer Network, to help our teams access the gaming public en masse at the UK’s leading video games show. Our experience of taking teams to Birmingham over the past few years has shown us how valued the talent of small indie teams to the UK video games sector. The opportunity of showcasing their projects to the thousands of enthusiastic attendees is incomparable to anything else we could offer our teams.”