“Since we won the competition Mochi Mode has come on leaps and bounds. We’ve continued work on our first game Moo Moo Move and are nearing its completion – we’re talking with a publisher to set a release date in the near future.”
“The UK Games Fund and Tranzfuser projects both feature in the paper with detail on increased government support; additional funding of £0.5m will be provided in 2018/19 and, as announced in the Budget, the government will provide an additional £1m to extend the programmes until 2020.”
Shuttershade Studios (one of the two Tranzfuser 2017 competition winners) are busy working on the game they impressed the judges with at EGX, Hyper Party VR. We caught up with Marcus Nichols, Lead Designer, to find out what’s been happening since Tranzfuser 2017 and what advice they’d give to this year’s teams.
“Tranzfuser is not just about giving talented people a shot at turning their dreams into a reality. By benefitting from grants, peer to peer interaction, business experience and the support of our excellent universities and creative agencies, we are investing in the next generation of video game developers and the future of our thriving creative industries.”
“Watching the Tranzfuser story unfold on the big screen was quite an experience! It brought the competition to life again and we were able to re-live the ups and downs of the teams’ experiences during Tranzfuser.”
“All of the teams worked hard after securing their place on Tranzfuser 2017. Each of the 23 teams has put in a huge effort and each has benefitted significantly from real-world learning throughout. The winning teams are the ones that best managed the scope of their projects, had a shared creative objective across the team and better understood the target audience for their particular games.”
“Competing in the Tranzfuser programme was for sure the best thing I could’ve done for my career as a graduate.”
“Having had the privilege to watch the teams grow from applicants to the competition just a few months ago to now being in a position to pitch as games development studios seeking investment for the commercialisation of their projects, I’m delighted with the standard of work produced by this year’s Tranzfuser.”
“Even newcomers are treated like peers and it is great to be part of a community that is so welcoming. I played a few DMA Design and Rockstar titles growing up and it’s crazy to think the guys that made Lemmings and GTA have had input to our game.”
With only two months now to go until the Tranzfuser 2017 showcase at EGX, excitement is now building. We’re looking forward to discovering what awaits the best of the UK’s games development talent.