“It’s marvellous to see grants awarded to companies that reflect such strength and diversity in the video games sector across the UK. The UK Games Fund has a proven track record of supporting innovative early stage games development, and I look forward to seeing these teams realise their creative potential.”
The number and quality of applications to the latest round of the UK Games Fund, including the new Pitch Development Programme offering, has once again been high.
“Since we won the competition Mochi Mode has come on leaps and bounds. We’ve continued work on our first game Moo Moo Move and are nearing its completion – we’re talking with a publisher to set a release date in the near future.”
Shuttershade Studios (one of the two Tranzfuser 2017 competition winners) are busy working on the game they impressed the judges with at EGX, Hyper Party VR. We caught up with Marcus Nichols, Lead Designer, to find out what’s been happening since Tranzfuser 2017 and what advice they’d give to this year’s teams.
“For a tiny developer like Quite Fresh, the support from the UK Games Fund was what made it possible to aim that much higher with a complex and content-heavy project like Void Tyrant. With the support it was possible to spend time fine-tuning and iterating on the design early on, and also to really dive into the pre-production and create an interesting world.”
“Watching the Tranzfuser story unfold on the big screen was quite an experience! It brought the competition to life again and we were able to re-live the ups and downs of the teams’ experiences during Tranzfuser.”
“All of the teams worked hard after securing their place on Tranzfuser 2017. Each of the 23 teams has put in a huge effort and each has benefitted significantly from real-world learning throughout. The winning teams are the ones that best managed the scope of their projects, had a shared creative objective across the team and better understood the target audience for their particular games.”
“Competing in the Tranzfuser programme was for sure the best thing I could’ve done for my career as a graduate.”
“Having had the privilege to watch the teams grow from applicants to the competition just a few months ago to now being in a position to pitch as games development studios seeking investment for the commercialisation of their projects, I’m delighted with the standard of work produced by this year’s Tranzfuser.”
“Adding another great game to our portfolio of released projects is further proof of the value of the support we offer to the games development community here in the UK. SMAC Games have produced a brilliant cyberpunk adventure that we’re sure will be a big hit and an important asset to the company’s future growth.”