“Since we won the competition Mochi Mode has come on leaps and bounds. We’ve continued work on our first game Moo Moo Move and are nearing its completion – we’re talking with a publisher to set a release date in the near future.”
Shuttershade Studios (one of the two Tranzfuser 2017 competition winners) are busy working on the game they impressed the judges with at EGX, Hyper Party VR. We caught up with Marcus Nichols, Lead Designer, to find out what’s been happening since Tranzfuser 2017 and what advice they’d give to this year’s teams.
“Watching the Tranzfuser story unfold on the big screen was quite an experience! It brought the competition to life again and we were able to re-live the ups and downs of the teams’ experiences during Tranzfuser.”
“All of the teams worked hard after securing their place on Tranzfuser 2017. Each of the 23 teams has put in a huge effort and each has benefitted significantly from real-world learning throughout. The winning teams are the ones that best managed the scope of their projects, had a shared creative objective across the team and better understood the target audience for their particular games.”
“Competing in the Tranzfuser programme was for sure the best thing I could’ve done for my career as a graduate.”
“Having had the privilege to watch the teams grow from applicants to the competition just a few months ago to now being in a position to pitch as games development studios seeking investment for the commercialisation of their projects, I’m delighted with the standard of work produced by this year’s Tranzfuser.”
“Having all teams together today in the heart of the UK’s central media hub is a highlight of this year’s competition.”
“With 235 applications, there was unprecedented demand for our funding in this round so these successful applicants really do represent the best of the UK’s emergent games development talent. Now that the success stories from our first round are just beginning to emerge, we’re expecting to see a similar level of success from these projects.”