Project Category: Round 2

A Light In Chorus

A Light In Chorus is a first person adventure game about exploring a submerged future Earth through the contents of a crash-landed time capsule, loosely inspired by the Voyager Golden Record.

With an art style entirely made of particles, players progress by morphing, sucking and swishing the objects around them, transforming the mysterious remains of Earth into a vibrant, musical landscape.

Pool Panic

Rekim’s latest game is, quite frankly, the least realistic pool simulation ever made. For this is a ridiculous cartoon world of walking, talking (well, sometimes screaming) pool balls, that gets weirder and weirder the deeper you go. Take direct charge of the crazed cue ball with twin stick arcade controls and play pool as you never have before! It’s laugh-out-loud fun to play with friends and the UK Game Fund’s support will allow us to explore adding network multiplayer, so you’ll be able to play with anyone, whether they are in your living room or not!

Historical Hotshots

“Historical Hotshots” is a twin stick shooter employing roguelike elements, with a unique word mechanic and fresh theme inspired by famous authors, artists and great thinkers.

The action is presented as a child’s interpretation of a bedtime story that’s being improvised by a grandparent. Through the course of the game the player can influence the items they collect and characters they encounter by interrupting the story and swapping out key words that form the basis for the things they find.

School of Skoog

School of Skoog is a learning game that explores music via adventure and puzzle game formats using the hands-on Skoog interface. Skoog is a tactile music interface accessible to those with physical or learning disabilities. The learning content (musical concepts) will be integrated into the puzzle & performance gameplay. Initially users will learn about their Skoog and will advance to explore tonality, rhythm, improvisation, composition and performance. Skoog is the only tactile musical interface created specifically for children – heralded as a world first in education, making School of Skoog an innovative product extension in our existing target market.

How We Soar

Penny Black Studios is an East Midlands-based game developer/publisher that focuses on VR content.

How We Soar is a VR flight experience that gives you the chance to take up the reins of a beautiful, giant Phoenix and explore an enchanting papercraft world. Via the simple act of flight, you interact with your surroundings, reforming twisted shapes into recognisable environments, uncover secrets and restore colour to the world – painting by flight!

Travelling back and forth between works of fiction and personal journals written by the mysterious Author, the player must piece together the story of his life and struggles contained within.

Robot Earth Defence

Robot Earth Defence is an earth shattering, building busting, twin stick shooter for iOS and Android. Take control of a whole host of loveable, gun totting characters, and fight back against the Alien menace!

Tokyo 42

Tokyo 42 is the lovechild of Syndicate and Grand Theft Auto 1. Set in a future Tokyo, the game will see you become an assassin and uncover a dark conspiracy that will affect everyone. With open-world single player and competitive multiplayer, you will buy and use a host of weapons and tools to approach the challenges of this beautiful isometric world. Also there are cats.

Gold Top

Gold Top is a black comedy adventure told through info-graphics in the form of a casual tactile toy and addictive idle game on mobile. Grow from rags to riches as an Amish milkman to solve his perplexing dysfunctional family puzzle. Damp Gnat’s current focus is on developing games with a strong emphasis on narrative and design to tickle the brain and challenge expectations.

Company website
http://www.dampgnat.com/

The Last Night

The Last Night is a 2.5D cinematic adventure game, forging ahead on the path established by the greats such as Another World, Flashback and the Oddworld series. Set in a rich, post-cyberpunk world, we are updating the vision seen in “Blade Runner” or “Ghost in the Shell”. With an emphasis on an immersive narrative spanning on seven nights, and an evolving, semi-open city to explore with 4 totally different districts, The Last Night is a bold experiment in an accessible yet deep new style. The Last Night also features interactive, animated dialogue, a new standard for 2D and pixel art, and a reactive soundscape.

Junk Wars

Junk Wars is a 3D multiplayer arena combat game for the PC that will challenge your bot building, strategy and driving skills. Inspired by robot combat shows such as Robot Wars and building games that use physics in fun ways such as Besiege and Scrap Mechanic, Junk Wars incorporates the discovery of everyday items that you can use to build remote controlled bots you can play with, refine and enter into online, multiplayer arena competitions. The UK Games Fund enables us to build a fully playable prototype of the game, displaying core gameplay, art style and multiplayer capability. This prototype will then be used to help raise the remaining funds needed to complete the game with a crowdfunding campaign and/or potential partnership deals.