“Jamfuser has proven to be a successful and valuable step in the Tranzfuser competition journey for our community. Whilst our game jammers may or may not go on to apply to Tranzfuser, the benefit of taking part in the 3 day long jam cannot be underestimated for the up and coming games developers of tomorrow.”
Applications to the UK Games Fund will open early in the new year. The UK Games Fund team will be available for any questions applicants may have when the details go live.
“We’re thrilled our hard work has taken us this far. Being awarded funding will enable the team to continue development full-time and allow us access to the resources we need to meet our development milestones.”
Since launching four years ago, the UK Games Fund has now run five rounds of funding and has supported over 100 companies. Each round has been adapted to better suit the applicants with our offering; from straight forward grants of £25,000 initially to the initial £5,000 award now part of Round 5.
“Gary’s journey with Abandon Ship is a case-study in success and great example of what early-stage games studios can achieve with our support”
“Gary and Aaron have demonstrated great resilience and commitment to the Autonauts IP. Their hard work and creativity is evidenced by the amazing community they’ve created pre-launch. It’s always rewarding for our team to see a UK Games Fund supported project launch get published. It’s all the better to have a company with the pedigree of Denki secure such a well-suited publisher partnership and make their mark once again on the indie games scene.”
“Having been exposed to the reality of pitching their project to a variety of interested parties means that each team is now better prepared for the official pitch.”
“I can honestly say it wouldn’t be the same game without the UK Games Fund team.”
“These awards recognise the best in new British games development talent and are a great way to highlight the variety and depth of new games being made in the UK.”
“Without the grant from UK Games Fund, the progress we made on our prototype would have taken substantially longer to achieve because we would’ve needed to work as contractors to pay the bills. Instead we devoted our full attention to Infinitesimals for 6 months.”