About UK Games Fund

Find out more about the UK Games Fund

Who we are

UK Games Talent and Finance CIC is a community interest company that has been established to help develop the UK games development sector, particularly at the early stage. We are not for profit and do not have share capital.

Our aim is to boost the UK’s games business and talent ecosystem. We want our funding to create jobs, promote diverse new teams, enhance skills and increase the amount of new games IPs in the UK. In short, we’re working to support the UK’s early-stage games development community.

What we do

We run both Tranzfuser and the UK Games Fund, supporting the whole spectrum of start up games developers; from talented graduates to more experienced SMEs.

Why are doing this?

We’ve learned from previous projects that we can have a positive impact by providing this type of support. The logic behind our approach is that by increasing the volume of creative teams and talent that have real-world experience in developing their own titles under their belt, the greater the chance of one of those teams and titles becoming a significant success.

The breakthrough may not come from the original project we support, but every project has positive learning impacts that are taken through into business and or personal career development.

We also think that it’s important for the UK games development sector to have its own funding delivery body, to capitalise on any opportunities that emerge in the future. We’re not a trade body or membership organisation. We are highly supportive of all of the work of Ukie and Tiga and plan to work with both of them during the life of this project.

Applications to UKGF from across the UK

The Team

UKGF is run by an experienced team of games industry and investment experts.
The team has worked together for almost 20 years on various projects, all of which have been focused on the investment in and the support of the start-up games development industry.

Paul Durrant

Founder and Chief Executive
Paul is a creative business development specialist with a focus on creating win/win impacts arising from public and private sector collaborations in the digital economy. He’s worked extensively across the skills, talent and research agendas at the interface of universities and business. Paul pioneered and developed the Dare to be Digital competition, recognised as international best practice in video games talent development and the focus of Channel 4’s Crunchtime series.

Paul also developed, fundraised and led the previous UK Video Games Prototype Fund which supported over 70 UK companies. He is also a Director of stakeholder engagement consultancy Proving Ground Ltd.

Jenny Duncan

Head of Operations
Over the past 15 years Jenny has worked on a number of projects at Abertay University including Dare to be Digital, BAFTA Young Game Designers and the UK Video Games Prototype Fund. She was involved in all aspects of the projects including allocation of grants, marketing, promotion, organisation and event delivery, building on her previous experience in loyalty programmes for high end retail and leisure companies.

Mark Hogarth

Mark has spent over a decade in venture capital with a particular focus on working with high growth technology companies. He has been involved in more than 100 transactions ranging from seed investments and follow-on rounds through to IPO and exits. Mark has served as a non-executive director for several technology companies, has been on the board of two companies quoted on AIM and is currently a Partner at Techstart Ventures.

Deborah Farley

Head of Talent and Outreach
Deborah’s varied career includes establishing rural community development projects in Central America, co-founding an Organisational Development Consultancy, working in the third sector to more recently creating an Enterprise Framework and Digital Badge award scheme for University students.

Her skills include facilitation, strategic development and implementation, event management and business / community engagement. She is a positive team player and demonstrates solution-focused attitude to life.

Mike Enoch

Head of Account Management
Mike’s been making games professionally since 1997, and was a lead developer on the Crackdown series for Xbox 360. He has also been involved in UK game funding before as part of the UK Video Games Prototype Fund.

Kirsty Gibson

Head of Community
Starting out on the career path with a degree in foreign languages, Kirsty’s expertise in communication has diversified into project management and marketing. In 2011 she joined the UK Video Games Prototype Fund as Project Manager; her role focused on the development of the Prototype Fund community and relationship management, developing and maintaining proactive and responsive communication channels with applicants and key stakeholders.

This #FlashbackFriday we're tuning in to our back catalogue of #InsideIndieGames of podcasts 🎙️ From funding to team building, remote working to marketing - we've got you covered. Tune in at your leisure! bit.ly/3p1CW5E pic.twitter.com/ZlkTdLjOF7

About 14 hours ago from UK Games Fund's Twitter