Our Sites: UK Games Fund | UK Games Talent

Funding for UK Games Talent

UK Games Fund Community Connect Video

Want a quick overview of what we do and who we are? UK Games Talent and Finance CIC’s successful Community Connect event can now be relived in a new video by Hark Pictures.

Are you a games developer?

If you’re a games developer with a great idea for a game, a team in place to make it and a passion to build a great business you may want to consider applying for prototype funding. The UK Games Fund has been created to help stimulate growth in the industry by supporting companies to become more diverse and innovative, create new IP and grow in strength and size. We’re actively looking to work with the best talent in the UK.

Is the UK Games Fund right for you?

See the How to Apply page to get all the relevant information on the typical criteria for funding. Applicants do not give up any rights to IP, equity or profits – your success is ours.

Interested in talent development?

As well as supporting the creation of new IP and the growth of commercial businesses, the UK Games Talent and Finance Community Interest Company (the operating body behind the UK Games Fund) is designed to stimulate innovative potential from a grass roots level.

Find out more about our exciting range of programmes aimed to support the UK’s games development talent progress and succeed over at UK Games Talent, our sister project.

How you can help us

Are you a seasoned games industry professional?

We’re always keen to expand our contacts list to benefit the UK’s games development talent base;  whether you’re from a developer, commercial or marketing background we want to hear from you.

More information on how you can get involved can be found here.

News

  • Graduate game developers win Government grants - November 7, 2017 - "All of the teams worked hard after securing their place on Tranzfuser 2017. Each of the 23 teams has put in a huge effort and each has benefitted significantly from real-world learning throughout. The winning teams are the ones that best managed the scope of their projects, had a shared creative objective across the team and better understood the target audience for their particular games."
  • Tranzfuser 2016 winner’s game launched - November 2, 2017 - “Competing in the Tranzfuser programme was for sure the best thing I could’ve done for my career as a graduate."
  • Funded project Two Words launched - October 25, 2017 - “It’s brilliant to see Two Way Media reach this milestone. Yet another fantastic funded game has been added to our portfolio and once again highlights the value of the support our work and our community offers talented development studios.”
  • Tranzfuser 2017: 23 teams take on EGX - September 25, 2017 - “Having had the privilege to watch the teams grow from applicants to the competition just a few months ago to now being in a position to pitch as games development studios seeking investment for the commercialisation of their projects, I’m delighted with the standard of work produced by this year’s Tranzfuser.”
  • Countdown to EGX - September 13, 2017 - "Even newcomers are treated like peers and it is great to be part of a community that is so welcoming. I played a few DMA Design and Rockstar titles growing up and it's crazy to think the guys that made Lemmings and GTA have had input to our game.”

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